![]() ![]() ![]() We'd have to remaster all the custom maps. I'm thinking about remastering Unreal Tournament 2004 - a highly beloved game! But seeing as it's a multiplayer arena shooter, I wonder how that'd work out. We look forward to seeing your future experiments with RTX Remix! On to your questions: When connecting to a server that's playing a map you don't have, would the game be able to detect the assets from RTX Remix that accompany the map and download them? Probably not right? What if we're connecting to a server that doesn't use RTX, or someone without RTX tries to connect to a server that does use it? Would they be able to play together? If you go from an RTX map to a non-RTX map, would the renderer handle it properly? Nyle will answer as many as he can, but please keep in mind the topics they can and can't discuss!ĭon't worry about digging through the comments for answers though, I'll be adding a copy of each question and answer to the spoiler in the pinned comment below. To ask a question, simply leave a comment on this article - please take a minute to scan the existing comments so that we avoid too many repeated questions. We can’t unveil everything just yet since RTX Remix is still deep in development, but we will do our best to answer all that we can. And with that, please feel free to ask whatever questions are on your mind, but please understand that I’m here to share more on RTX Remix and Portal With RTX and am not in a position to speak to other topics (GPU availability, price, performance for example). We can’t wait to see what jaw dropping remasters and remixed mods you will create with this powerful tool. From the games that have been difficult to mod, to community favorite titles and existing mods–RTX Remix has the possibility to reimagine all of these experiences in beautiful path tracing with high quality assets. We knew our next project had to be more than an RTX remaster–it had to more importantly enable the community to apply their undeniable creativity to the diversity of classic content that is out there. When we made Quake II RTX and saw all of the amazing things the community built off of it, it was eye-opening. Modders, we are working hard to make sure you don’t have to wait long to start creating with RTX Remix. Before we get to that though, here's a word from Nyle. NVIDIA is excited to see how modders will take advantage of RTX Remix and has joined us in this post to answer your questions from the comments. There's no confirmed release date yet, but we're optimistic that you'll be able to get your hands on RTX Remix sometime in early 2023. You can see a great example of what's possible with RTX Remix by looking upcoming Portal RTX trailer or the Morrowind RTX Mod showcased during the keynote. RTX Remix will require modders to be using a ray tracing capable NVIDIA GPU to create the content (RTX 20 series or above) but players can install and play RTX mods with any GPU that supports Vulkan Ray Tracing. ![]() RTX Mods will also include an in-game configuration menu that allows the player to tweak lighting, reflectivity and other values on the fly to achieve their desired effect. Once they're ready to share what they have created, all the changes can be bundled into an RTX mod.įor players, you simply install the RTX mod near your game executable and when you boot up, the changes made in Remix will be automatically applied. It also features AI-assisted upscaling tools to supplement the modder's workflow. From there, modders will be able to replace assets, update textures and tweak the lighting to their heart's content. So how does it work? Modders can start the game with RTX Remix running alongside it and at the press of a button, all the render data for textures, geometry and lighting data is captured and converted to the Universal Scene Description (USD) format which is then loaded into the application.
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