So tweaks were done to aesthetics and balance changes were applied to the characters but the game’s core remains the same. However, take note that Supercell maintained the same gameplay structure of the game since launch. Today, Clash of Clans is still going strong boasting a monthly average player count of over 90 million. Image Source: Clash of Clans – Clan Capital The development of the game along with the estimated budget is loose change compared to the revenue generated by the game which at its peak has a daily revenue of $5.5 million. Interestingly enough, Clash of Clans only took six months to develop with an estimated software cost of $80,000. But since 2012, Clash of Clans has generated over $8 billion in revenue making it one of the strongest if not the most profitable titles in mobile gaming. And by 2013, it took the third spot in terms of revenue. Clash of Clans launched on August 2, 2012. Six Months & 80K Equals $8 BillionĪ couple of months before Clash of Clans made it to the freemium market, Supercell has already published their farming management simulation Hay Day. ![]() So without further ado, let’s travel back to 2012, a year after Supercell abandoned its Facebook browser projects to publish Clash of Clans on the digital market. Additionally, we’ll take a quick overview of the latest update patch delivered to the game including Clash of Clans on PC. ![]() As the game nears its August 2 anniversary, let’s take a quick overview of the game’s past, present, and future. Inspired by the game Travian and influenced by Super NES games, Supercell’s strategy game, Clash of Clans, is still topping usage and store ranks in various countries after almost a decade.
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