Similarly gun based skills will let you to take another shot faster or instantly on a kill or hold more bullets whilst other skills will improve your punch power, allow you to kill enemies by jumping on them or you can simply heal if you’ve taken some damage. If you pick the RECALL Core for example then you’ll want to focus on katana skills and can pick things like not taking any damage from close combat, having your katana bounce between enemies when you recall it or deflecting one bullet back will deflect all active bullets back. Depending on what gets offered up you can really focus down on your particular build. After a few battles in a level you’ll be given a choice from two different Hacks that will act as perks throughout the rest of the level. You’ll earn new Cores as you play through the story and each will provide a different play style. This can be an extra heart to give yourself another hit or you can charge at foes from distance with a punch or recall a katana back to you like a Jedi after you’ve thrown it. On top of that Cores and Hacks are introduced.Ĭores are set abilities that you can choose from at the start of a level that will grant you a bonus for the entirety of that level. In this mode you’re given two hit points thankfully so you can take one hit without having to start the whole thing again. Selecting a level will take you into a series of battles which will need to be completed in one go. Here you’re given a 2D map of sorts to move your way around. Slow walking moves time forward more slowly than running so slowing down your play to be aware of your surroundings and deciding on your next move is key to not being shot instantly.Īfter a few levels and story beats that players of the original will be familiar with you’re put into the new portion of the game for MIND CONTROL DELETE. If you stand still then time will slow to as close to stopped as can be without actually pausing, move your camera or walk and time will start to move again. In a one-on-one fight you’re far more powerful but with a gun in hand enemies are pretty dangerous which is where the time mechanic comes in. Survival is the most important factor as depending on the level one hit might be all it takes to kill you.Įnemies run around with their fists, swords or guns. You may want to try tying down a corner or running around the map like a loon. ![]() ![]() How you do this is up to you however, with your bare fists taking a few hits to take down an enemy but this might relieve them of whatever weapon they’re wielding for you to use or you could pick up a bottle and throw it to stun an enemy for a follow up attack or to buy some time. ![]() Originally intended to be an expansion it grew and grew into this standalone title which obviously shares the same DNA as the original but has far more mechanics layered on top.Īs with the original it’s played from a first person perspective and the basic goal is to defeat a certain amount of enemies within an arena. SUPERHOT: MIND CONTROL DELETE is a non-VR sequel to the first title. SUPERHOT VR is probably still my favourite VR game and it followed a similar approach with the same visual style and gameplay but putting you in it, removing the ability to move around but allowing you to duck, swerve and watch bullets fly past your head in slow motion. Combined with the super stylistic visuals and a vague and trippy story SUPERHOT was a short but very, very sweet experience. The core gameplay of time standing still (or at least moving incredibly slowly) unless you moved made for some great scenarios and action set pieces. SUPERHOT was something special when it released on PC back in 2016. Jin PS4 tagged control / delete / first person / mind / skills / slow motion / story / super hot by Gareth
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