Generalize the WBO node tree generator to able to output different robot morphologies in the wbo format.Other work includes integrating these changes with scenic for the creative project and integrating with other teams like Pehuen's planning team.The builder file for each robot also needs to be called by an outer "wrapper" builder (like the paperbotbuilder) so the name of the robot is at the root of name for all the components and WBO builder captures that as the root of the wbo node tree.Done by assigning correct root face, and applying a global rotation that can also now be passed as a parameter from makeOuput.Scenic follows the convention of the ground being the x-z plane, instead of the x-y plane The moment is is imported into webots (before scenic applies rotation). The builder files needs to be run again if that is changed. And this needs to be done while defining the builder files. Orientation of a robot is determined by the assignment of the root face. Standardizing Scenic-webots orientation and naming wrt RoCo output # define here the geometry/appearance of the GPS The GPS and Compass were flying away, so the hierarchy had to be changed.Tires were not oriented properly - removed Normal field from WBO.This includes exporting the RoCo output to a format compatible with webots, in a general modular way Defining WBO hierarchy properly Some things I have added and plan to add to RoCo, particularly in context of integration with scenic. The past couple of the weeks were removing the hacks that were put together for the presentation last month.
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