![]() ![]() Get more stories like this in your inbox by signing up for IQ Index, IQ ’s free email digest of essential live music industry news. Nick Cave and the Bad Seeds will headline TW Classic on 25 July 2022, with Placebo, Sleaford Mods and Whispering Sons also already announced. Rock Werchter 2022 will take place from 30 June to 3 July with Pearl Jam, Metallica, Twenty One Pilots, Faith No More and more. “Werchter Parklife was good for now – but next year it’ll be back to normal.” Werchter Parklife Tickets, 2022-2023 Concert Tour Dates Ticketmaster Home Concert Tickets Werchter Parklife Tickets Werchter Parklife Tickets No Concerts Near Greater Seattle Area Select Your Dates Sorry. These are huge gatherings grand experiences. Werchter is the home of the major festivals Rock Werchter, TW Classic and Werchter Boutique. “Despite the return of live music to the Festivalpark, there was always a feeling that something was missing, that something was lost in the ongoing restrictions. Will it be repeated? Probably not,” they say. ![]() “Was Werchter Parklife a success? Absolutely. Portland + Jasper Steverlinck Zondag, 18-07-2021 Festivalpark Werchter, Werchter. “Werchter Parklife was good for now – but next year it’ll be back to normal”Ī similar limited-capacity event, Rock Werchter Summer Bar, attracted 15,000 people in summer 2020.ĭespite the success of the event, a festival spokesperson says 2021 will likely be the only Werchter Parklife. Herman Schueremans, Rock Werchter founder and Live Nation Belgium CEO, tells IQ the festival team were, unlike many socially distanced events, able to make Parklife work economically, given the strong ticket sales and their spreading the production costs over 28 days. Summer, live music and Werchter: It was, and always, will be a magical combination.” “Fans and artists reconnected and enjoyed every second of it,” say organisers in a statement, “but also the crew and volunteers, who celebrated the return of live music to the Festivalpark. The festival series ran from 1 July until 1 August, four days a week, welcoming 63,000 people to 28 shows across the month. Food and beverages were ordered contactlessly and served to the tables of 625 bubbles in attendance. In June, a temporary, socially distanced open-air arena was constructed in the Festivalpark, with space for 2,500 people in four-person bubbles.įor Parklife, each bubbled-up group was each given their own space in the semi-circular arena, consisting of a parquet square and a stand. Werchter Parklife was announced in May, shortly after restrictions on mass gatherings in Belgium led to the cancellation of Rock Werchter (88,000-cap.), Live Nation Belgium’s flagship festival, for the second year running. Get more stories like this in your inbox by signing up for IQ Index, IQ ’s free email digest of essential live music industry news.Werchter Parklife, the summer concert series held in lieu of Rock Werchter, TW Classic and Werchter Boutique at Festivalpark in Werchter, Belgium, concluded yesterday (1 August) with a Covid-secure mini-festival with 2,500 fans. The festival last took place in 2019, welcoming more than 160,000 people for its 45th-anniversary event with Pink, Tool, Muse, the Cure, Florence and the Machine, Mumford and Sons and more.īelgian festivals including Graspop, Suikerrock, Couleur Cafe, Gent Jazz and Dour have also been called off, while Pukkelpop and Tomorrowland are still on at the time of writing. 88,000), promoted by Herman Schueremans and Live Nation Belgium, will “be back in full swing in 2022, from 30 June to 3 July” after two years off. Up to 2,500 fans will be permitted to attend each concert, divided into 625 safe bubbles of four people Tickets for Werchter Parklife went on sale this morning (18 May) in batches of four. Up to 2,500 fans will be permitted to attend each concert, divided into 625 safe bubbles of four people. The concert series, dubbed Werchter Parklife, is set to run for four days a week between 1 July and 1 August 2021 in a temporary open-air arena at the Werchter festival site.Īlready confirmed for Werchter Parklife are Balthazar (1 July), Goose (2 July), Arsenal and Tin Fingers (3 July), Lil Kleine and Ronnie Flex & The Fam (4 July, afternoon), Black Box Revelation and Equal Idiots (4 July, evening). Belgium’s Rock Werchter has announced a smaller stand-in event for the flagship festival which was cancelled in March.
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![]() The payoff at the end of the quest has to be amazing and cinematic, as well as feel like a seamless part of the story - something StudioFOW will no doubt deliver The atmosphere must match their intensity and do them justice The performances of the voice talent are incredible throughout these sections. This means talking with them, discussing the quest problems and their environments (each quest will take you to a place special to that particular waifu)Ĭreating an environment that immerses you both romantically and contextually. Giving you ample opportunity to interact with the waifu during her quest. Since the Devotion Quests are the culmination of a lot of invested hours into a waifu we want to make sure they are amazing. These stories will be carried through to their glorious conclusion with a Devotion Quest for each Waifu.ĭevotion Quests are inspired by the Loyalty Missions in Mass Effect 2, where you buddy up with a specific party member and help them out of a bind. One of these beats is the Devotion Quest rewards (more on this below) which sees the return of StudioFOW’s famed cinematic eroticism within the context of a tightly-waifu-focused epic questline.įor those of you that have been talking to the ladies on the ship (you HAVE been talking to them, right?) you’ll notice that they’ve been gradually revealing more about their backstories. Having said that, once the drama is resolved we are looking into giving the player and the waifus some much-needed downtime via supplementary story beats. Sex for the sake of sex is just going to exacerbate the problem of it not meshing with the story. ![]() The main storyline starts getting darker in a couple blocks time, so its extremely difficult to intertwine random sex scenes into it without it feeling completely jarring. The interactive scene in Taron hasn’t landed quite the way we hoped considering the amount of effort required to make it work, but we will reuse its components to give existing animations some more variety and shelf-life The aforementioned foreplay videos tying the recruitment together and introducing more buildup. To complete the intimate, one-on-one experience requires some intimate, one-on-one POV scenes. Part of the overhaul of the Dating module means that it must be intertwined with sex in some way. Luckily with the help of our inspirational artists we are going to try and remedy this in an exciting way. Sidequests not ending with some kind of porn is a crime. As of now, there is indeed not enough porn. Titties, ass, splooge and big fat meaty balls all coming together in unholy unison. The payoff for all your hard work needs to be porn. The connection between waifu and Captain is not really present in the current iteration of dating, and we are aiming to gradually implement some more interesting interactive features to help alleviate this. Dating your crew members is supposed to be a more intimate experience compared to the Pandora framework and it is in the process of a major overhaul. The current dating sequences in the bar are also very limited with only barebones gifting being currently available. These short videos should establish some atmosphere and bridge the gap between the novel sections and the abruptness of the initial sex scenes. For starters, we will be going through all the previous content and adding in foreplay videos to tie it in with what is happening. We as a team recognize that the build up to the critical recruitment sex scenes is lacking in eroticism and are too abrupt. With Bangkok onboard the FOW train, we’re stoked to talk about some of the design philosophies of Subverse moving forward. Hopefully DC and I can allay some of those concerns in this blog. We all know that we’re in the middle of early access, so the fans are not seeing the full picture coming together yet and there is some concern over where it’s all heading. I am currently working on establishing the way in which to achieve this. I can confidently say that this project has enormous potential to leave a long-lasting footprint as an authentic AAA adult experience. ![]() I hope I can make all of you proud and happy.ĭuring my first two months, I familiarized myself with every nook and cranny of Subverse’s design and finalized certain areas within March’s patch. First and foremost, I am an avid gamer and hentai enthusiast, much like you, and so I will strive to make Subverse the incredible experience it was originally envisioned to be. It is an absolute pleasure to have been given the opportunity to work on this title. My name’s Bangkok( ͡° ͜ʖ ͡°), and I’m the Lead Game Designer on Subverse. Without further ado, it is our pleasure to introduce our new designer, Bangkok! Now that the catgirl is out in the wild we’d like to take a moment to update you on the state of the game and what to expect going forward. Originally published at: Subverse EA Dev Diary 13 - Community FOW ![]() release, this line is also faintly heard.Īn arcade edition of Bust a Groove (Bust a Move) was exclusively released in Japan. In the middle of Pinky's song, the rapper says a line that can be heard as, "N- move!" In the U.S. This was changed to a can of soda pop (possibly Coca-Cola).įrida (Player 2) hair color was originally brunette, but was changed to blue for the U.S. release, leaving an instrumental following the line "Like Arnold Schwarzenegger, I'm the only true Eraser".ĭuring gameplay, Strike is seen drinking from a hip flask. Strike's song originally contained references to alcohol. release, it is faintly heard in the background. Hamm's song originally included the word 'n-' in the lyrics. As a result, cutscenes for him were also changed. Hamm's general appearance was changed from a ganguro or blackface design into a generic, Caucasian style. Hiro was originally smoking a cigarette in the game but this was removed for the U.S. version of the game had a number of changes from the Japanese version, mostly due to cultural differences between countries. ![]() The premium version was otherwise identical to the game-only version the gameplay, box art, and instruction manual were essentially the same, with the exception of a large red box with white type on the spine card proclaiming the addition of a Premium CD-ROM. The other three movies contained within the disc were all for other Enix games: AstroNooori (a game unreleased in the U.S.), Star Ocean: The Second Story, and Hello Charlie (known as Eggs of Steel in the U.S.). This feature contained shots of the artist singing the song in the studio, an interview with the artist, and a live-action version of the game, complete with costumed Japanese dancers taking the parts of the various characters (Kitty-N, Heat, and Kelly are all included, amongst others). One of the movies on the disc featured Hatsumi Morinaga, the artist responsible for singing the theme of Kitty-N's stage. Accomplishing certain tasks in the game would unlock certain movies. The Premium Disc contains four movies, and to access the movies you had to have a memory card with a Bust a Move save file on it. The second package is a lesser-known version which contains two discs: the game disc and the Premium Disc. The game was made available in two different packages in Japan the first is the more common single-disc (game only) version. A dodge could be used by pressing Square at the right time, which would cause the character to do a backflip and avoid the attack. ![]() ![]() The player could also execute a "Jammer" (attack) to interrupt the enemy which could also be dodged by a somersault move. When the player performs a combo of eight dance moves, new paths with more complex moves open up, allowing the player to earn more points. The player is aided with the beats by the blinking of the bar. The player needs to press a series of arrows that appears on the interaction bar using the D-Pad and be able to press the corresponding face button (Circle or X) every fourth beat of the music to execute a dance move otherwise, it will be a miss. The game mechanics are quite simple and focuses on beats. A third game in the series, Dance Summit 2001 was only released in Japan on the PlayStation 2. The sequel, Bust a Groove 2, unlike its predecessor, was never released in Europe. The game combined PaRappa the Rapper-like rhythm-based gameplay with fighting game elements, including special moves designed to damage the opponent and a focus on head-to-head competitive play. The original Japanese game was titled Bust a Move: Dance & Rhythm Action in the U.S, it became Bust-A-Groove because the Japanese puzzle series Puzzle Bobble was already going under the name Bust-A-Move for its American incarnation. The game was published by the Japanese video game developer Enix (now Square Enix) in Japan and brought to the U.S. Bust a Groove is a hybrid music/fighting game for the Sony PlayStation released in 1998. ![]() The ability to import passwords from popular web browsers.In fact, RememBear has all of the essentials covered for the average consumer, including: That’s not to say that this password manager lacks features. If you’re looking for a fully-featured password manager, RememBear isn’t it. But while this application is easy to use, its most important feature is locked behind a paywall that many free options don’t give, while it comes at the same price as higher-powered options that offer more features for the price (or often less). ![]() TunnelBear’s endearingly-delivered password manager covers the basics, although there are some notable features that high-level users may desire that have yet to emerge. ![]() In our review of RememBear, we will explore the following relevant areas: Considering you have a large number of alternatives, such as Google’s password manager built into Chrome, Apple Keychain, LastPass, 1Password, and many others, the major question is this: Is RememBear a password manager worth your time? Launched in 2017, RememBear comes from the same development company that offers TunnelBear. Thankfully, password managers, or applications that house your passwords and automatically insert them into websites for you, simplify the process. Remembering every password you use these days is a near impossibility. It is safe to say that ‘Orinico Flow’, 30 years later, has reached iconic status. “We can steer, we can near, with Rob Dickins on the wheel”, Enya sings towards the end of the tune. Other than listing a whole lot of coastal places and islands she wants to sail to, the song text also contains a shout out to Rob Dickins, a close collaborator who did Enya’s art direction as well as working in the studio with her. Interestingly enough, the studio in London where parts of the track were recorded, is called the Orinoco Studio, so it is not hard to guess where that inspiration came from. The title of the track is based on the Orinoco River that runs through Venezuela and Colombia. The absolutely enchanting track has this almost meditative quality that is strived for in New Age, but at the same time delivers some instant hooks to appeal to the masses. ‘Orinoco Flow’, written by Enya and Nicky Ryan, who also produced the track, became one of the defining Celtic sounding New Age and pop crossover successes. It all speaks volumes for how game changing ‘Orinoco Flow’ was for her career, but not only that! She even re-released a remastered version under the name The Celts in 1992. Her self-titled debut already came out in 1987, but it was not until she gained massive success with ‘Orinoco Flow’ and Watermark and the albums that followed, that the debut started selling more and more too (6 million copies to be precise). ‘Orinoco Flow’ was released as the lead single of Enya’s second album Watermark, which sold 11 million copies over the years. ![]() ![]() Let’s sail all the way back to 1988 to find out more about this iconic track! ![]() On the 15th October of 1988, only one day after Robin Beck’s ‘First Time’, Enya released the single that would properly kick off her career: ‘Orinoco Flow’. In A Bit of a Classic, A Bit of Pop Music takes you back in time to relive a pop release we definitely should not forget about. ![]()
![]() So again, to those people complaining that this isn’t an actual solution, please remember that people may experience different issues than you and may not have any other choice. With all the major differences between these distributions and the systems upon which they ran it is clearly an issue that requires immediate solution and at current, since problems have been reported for months and it appears as though no one has put forth effort on actually fixing it, removal of PulseAudio is the only viable course of action. PulseAudio has failed me on multiple machines with entirely different sound chipsets(including one system that had a CreativeLabs SoundBlaster 16.arguably the PERFECT soundcard) and in multiple distributions(ArchLinux, Gentoo, Debian, Ubuntu, Fedora, even Slackware). PulseAudio is yet another project where the theory is sound but the implementation sucks. I have been using Linux for a very long time(since well before ALSA showed up) and the problems I experienced with PulseAudio, after having researched and following multiple guides on solving various problems related to PulseAudio, left me with the choice of removing PulseAudio or installing Windows. Left with the inability to fix PulseAudio’s problems, the only solution left is to remove it completely. Some of these bugs may be due to ALSA but considering that using ALSA directly still works and PulseAudio randomly crashes(without any error message, even with debugging at full verbosity) thus freezing any applications uses it and occasionally even the underlying system, I think the problem(and solution) is obvious. PulseAudio does not work properly with many popular audio chipsets even though there is more than one layer of abstraction. To all those complaining that this is not a viable solution for some of us, this is the only solution we have. Under Startup Programs you can add your script file to the list of additional startup programs. Open Sessions Preferences (System -> Preferences -> Sessions) Name it anything you like (within reason ). If you really want the login sound, you can do this:Ĭreate a script file with the following lines: To restore the original setup, install the packages "pulseaudio" and "pulseaudio-esound-compat", then re-enable system sounds. Any issues unrelated to PulseAudio will not be affected in any way. The resulting sound setup will be similar to Ubuntu 7.10 and previous versions. This will remove PulseAudio and replace it with ESD. Search for the package "esound" and mark it for installation. Search for the package "pulseaudio" and mark it for removal. Open Synaptic (System > Administration > Synaptic Package Manager). or - Use the following procedure for GUI method Open a terminal window (Applications > Accessories > Terminal). Leave "software sound mixing (ESD)" enabled.On the "sounds" tab, disable "play system sounds".On the "devices" tab, set all devices to "ALSA".Open the sound configuration panel (System > Preferences > Sound).To implement the fix, perform the following steps Note:- This might disable complete your sound system use at your own risk Ubuntu's login and logout sounds (and any other system sounds you may have added to the default set).The ability to use these applications side by side (using software sound mixing provided by ALSA or ESD)īy doing this procedure you will lose the following.Audacity, Blender, Skype, Second Life + voice chat, Flash) Fully functional audio in all applications, including those currently incompatible with PulseAudio (e.g.If not, you may throw your instrument and/or keyboard against the wall.By doing this procedure you will get the following If all goes well, the sound will be considerably better. sf2 file (e.g. /usr/share/sounds/sf2/FluidR3_GM.sf2) With TuxGuitar still open, let's setup the new sound font to be used. ![]() Select "TiMidity port 0 " for the "MIDI Port".Select "TuxGuitar Sequencer" for the "MIDI Sequencer".Next up, let's setup the TuxGuitar Sound. Save the changes to the config file, then restart timidity with this terminal command: sudo /etc/init.d/timidity restart Then uncomment (or add this new line) to the timidity config file: source /etc/timidity/fluidr3_gm.cfg Next, we need to open the timidity config file (use 'ubuntu software center' to install 'Timidity++ Midi sequencer' if you haven't already): sudo vim /etc/timidity/timidity.cfgĬomment out this line by placing a # at the front of the line, like so: #source /etc/timidity/freepats.cfg If these terminal commands don't work, then you can use the Synaptic Package Manager to install them. In a terminal window, use these two commands to install the Fluid Soundfonts: sudo apt-get install fluid-soundfont-gm Let's make it sound better with more realistic sound (a.k.a. TuxGuitar is amazing, and its open source! However, in Ubuntu the default soundbank doesn't sound as good as what is available out there. ![]() Furthermore, it can also lead to poor academic performance, poor social functioning, and risk-taking behaviors. What do you order when you go to Nando's? If you want to stay out of controversy in vodka circles store your Smirnoff at room temperature and chill when ready to serve. When measuring out a shot, you should take a sip from the bottle and hold it in your mouth before swallowing. It contains 221 calories and 26 grams of carbohydrates, equal to six and a half teaspoons of sugar per 330 mL bottle.It was found in the laboratory that the carbohydrates found in alcoholic coolers were all sugars. A handle of liquor is a 1.75 ML bottle of liquor. Use bottle caps to measure a tablespoon of liquid. This means that there are approximately 26-28 grams of alcohol in a standard 750 mL bottle of Smirnoff Original Vodka. Despite having an alcohol content closer to beers than Smirnoff Vodka, this girl's drink can still get you drunk in an hour. Even if you are not caught by the police, drinking at a young age can lead to serious health risks such as alcohol-related addiction and other problems related to alcohol misuse. Vodka can be made from a mix of grains including corn, wheat, and yes even potatoes. In other words, if you plan to drink several vodka shots in one day, you might want to give your body a bit of time to adjust. 43 ml (1.5 oz) shot of 40% hard liquor (vodka, rum, whisky, gin etc.). Especially on the topic of vodka which is native to Russia, Poland, and Sweden. top How many shots of 33% whiskey would get me drunk? An IT Services provider offering reliable technology driven business solutions At MANIT Solutions, we strive to provide you the best cost saving and performance enhancing solutions that technology can offer. Take what may be the classic flavored hard liquor, strawberry vodka, for instance. While vodka was around for years before him Pyotr was a trailblazer in the field of distilled vodka. How do I measure out 3 oz? So, if you want to make 16 drinks with the 750 ml bottle, you would need to pour it into 16 shot glasses or glasses. ![]() This qualitatively seems right because the probability of her winning any given race is 0.79527073. Sanity check: if Victory wins all four races with probability 0.4 then it is very likely she will win at least one of her next four races. The probability of Victory winning at least one race = 1 - ( probability of Victory losing all of the next 4 races) = 0.99824321Īnswer: Victory wins at least one of her next four races with probability This means she loses a given race with probability 1-0.79527073 = 0.20472927 It is given that she wins the next four races with probability 0.4: Let x = probability of Victory winning any one race of the next four races I think the proper approach is as follows: P(winning at least once out of the next four races) = 1 - P(losing all four of the races) ![]() One can compute the probability Victory loses all of her next four races and then subtract that result from 1 to get the above answer. So the probabilities that must be found and added are: Means they want the probability of Victory winning 1, 2, 3, or 4 out of her next 4 races. "What is the probability of Victory the Horse winning at least one race? " The next part I can say with relative certainty: (If there is any additional information to indicate this is not the case, please repost the question in its corrected form, for the rest of my answer depends on the above interpretation) Victory the horse has a 40% chance of winning ALL of her next 4 races. "At a horse track, Victory the Horse, has a 40% chance of winning the next 4 races." You can put this solution on YOUR website! Thank you!!Īnswer by math_helper(2414) ( Show Source): I’d just feel a lot better if I had some advice. And the following questions are even worse. Is that the answer to the question? Or do I divide that by 25 to result in 1.52/4 chance of winning the 4 races?įurthermore, if the question is asking about the probability of her winning ALL of them, would I calculate 38/100 *38/100 * 38/100 * 38/100? I repeated 25 times until the “horse” ran 100 “races”. The third simulation she won 2/4, and so forth. So, the first simulation of the 4 races, she won 2/4. So the simulation I did was drawing the numbers 1-10 (numbers 1-4 represent win, 5-10 represent loss) and summoned 4 numbers (one for each race). Is it asking the probability of the horse winning ALL 4 races? Or once? And I think I am doing something wrong because I am getting the same calculation for both. The issue I am having, is trying to figure out what this question is asking me. What is the probability of Victory the Horse winning at least one race? This assignment is on Simulation, and the Probability Statistics app on the calculator.Ĭreate a simulation to represent the following situations:Īt a horse track, Victory the Horse, has a 40% chance of winning the next 4 races. We have been using graphing calculators to explore theoretical and experimental probabilities, and I understand the difference between the two. This is more advanced than my current lessons. I have noticed on some online forums that other ways to solve probabilities are by using formulas that may look like this for example: p(E)=n(E)/n(S). I am studying Grade 12 Math online, and I am stuck on a few probability questions, (I’ll just post the first one for now to see if I catch on) and I think it’s because of how they are worded. ![]() Question 1113107: Hello! Thank you to anyone who may be taking time out of their day to read this. Click here to see ALL problems on Probability-and-statistics. ![]() ![]() ![]() We'd have to remaster all the custom maps. I'm thinking about remastering Unreal Tournament 2004 - a highly beloved game! But seeing as it's a multiplayer arena shooter, I wonder how that'd work out. We look forward to seeing your future experiments with RTX Remix! On to your questions: When connecting to a server that's playing a map you don't have, would the game be able to detect the assets from RTX Remix that accompany the map and download them? Probably not right? What if we're connecting to a server that doesn't use RTX, or someone without RTX tries to connect to a server that does use it? Would they be able to play together? If you go from an RTX map to a non-RTX map, would the renderer handle it properly? Nyle will answer as many as he can, but please keep in mind the topics they can and can't discuss!ĭon't worry about digging through the comments for answers though, I'll be adding a copy of each question and answer to the spoiler in the pinned comment below. To ask a question, simply leave a comment on this article - please take a minute to scan the existing comments so that we avoid too many repeated questions. We can’t unveil everything just yet since RTX Remix is still deep in development, but we will do our best to answer all that we can. And with that, please feel free to ask whatever questions are on your mind, but please understand that I’m here to share more on RTX Remix and Portal With RTX and am not in a position to speak to other topics (GPU availability, price, performance for example). We can’t wait to see what jaw dropping remasters and remixed mods you will create with this powerful tool. From the games that have been difficult to mod, to community favorite titles and existing mods–RTX Remix has the possibility to reimagine all of these experiences in beautiful path tracing with high quality assets. We knew our next project had to be more than an RTX remaster–it had to more importantly enable the community to apply their undeniable creativity to the diversity of classic content that is out there. When we made Quake II RTX and saw all of the amazing things the community built off of it, it was eye-opening. Modders, we are working hard to make sure you don’t have to wait long to start creating with RTX Remix. Before we get to that though, here's a word from Nyle. NVIDIA is excited to see how modders will take advantage of RTX Remix and has joined us in this post to answer your questions from the comments. There's no confirmed release date yet, but we're optimistic that you'll be able to get your hands on RTX Remix sometime in early 2023. You can see a great example of what's possible with RTX Remix by looking upcoming Portal RTX trailer or the Morrowind RTX Mod showcased during the keynote. RTX Remix will require modders to be using a ray tracing capable NVIDIA GPU to create the content (RTX 20 series or above) but players can install and play RTX mods with any GPU that supports Vulkan Ray Tracing. ![]() RTX Mods will also include an in-game configuration menu that allows the player to tweak lighting, reflectivity and other values on the fly to achieve their desired effect. Once they're ready to share what they have created, all the changes can be bundled into an RTX mod.įor players, you simply install the RTX mod near your game executable and when you boot up, the changes made in Remix will be automatically applied. It also features AI-assisted upscaling tools to supplement the modder's workflow. From there, modders will be able to replace assets, update textures and tweak the lighting to their heart's content. So how does it work? Modders can start the game with RTX Remix running alongside it and at the press of a button, all the render data for textures, geometry and lighting data is captured and converted to the Universal Scene Description (USD) format which is then loaded into the application. |
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